Why is the Magic Online economy so unaffected by the real economy? Indeed it is affected, but the effects of effect are somehow filter by the following factors:
- Magic Online economy is not connected to a single country (such as "California", or "France"), thus a bad performance of a single state it's much more diffuse.
- Magic Online does not handle real value items: the items are not connected to supply and demand and not connected to "physical" resources (oil, gasoline, and so on)
- The number of players / buyers / sellers in Magic Online is growing. Three years ago we were 1.000, now we are on average 2.500 and even 4.000 during release times. In 3 years will we reach 10.000?
- It's a very liquid market, with almost no fees, no expedition costs and free adversing. In a nutshell, the costs of "running a business in Magic Online" are close to zero, opposite to real world
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