
The Boros guild (WR): battalion. Battalion is an ability word that marks a particular kind of triggered ability. A creature's battalion ability triggers when it and at least two other creatures attack. The bonus from battalion abilities varies from card to card, but the trigger is always the same.
Battalion abilities use the stack and can be responded to normally.
The Simic guild (UG): evolve. Evolve is a triggered ability that triggers whenever another creature enters the battlefield under your control. At the time that happens, you compare the new creature's power to the evolve creature's power and the new creature's toughness to the evolve creature's toughness. If either or both of those values is higher for the new creature, the ability triggers. It only triggers once for each creature that enters the battlefield, even if that creature's power and toughness are both higher. After the ability has gone on the stack and players have a chance to respond to it, it resolves. If the new creature still has a higher power and/or toughness, you'll put a +1/+1 counter on the evolve creature. If multiple creatures enter the battlefield at the same time—say, because they're tokens—evolve triggers separately for each, and the triggers resolve one by one.
No comments:
Post a Comment