Check out the original article here: http://mtgolibrary.blogspot.se/2015/12/1-ofs-2-ofs-3-ofs-and-4-ofs-and.html
This is the dreaded 1-land-spy combo deck from Pauper. The idea is to mill your entire deck into the graveyard by playing your single land, then playing a Balustrade Spy to mill yourself while generating a ton of mana, get your Haunting Misery back from the graveyard with an Anarchist and kill your opponent by casting the Misery. You can also put Haunting Misery back on top of your deck with Conjurer's Bauble.
Deck list: http://tappedout.net/mtg-decks/1-land-combo/
1x Anarchist 4x Balustrade Spy 4x Cabal Ritual 3x Conjurer's Bauble 4x Dark Ritual 4x Destroy the Evidence 4x Elves of Deep Shadow 1x Forest 4x Gitaxian Probe 1x Haunting Misery 4x Land Grant 4x Lotus Petal 2x Morgue Theft 4x Simian Spirit Guide 4x Songs of the Damned 4x Street Wraith 4x Tinder Wall 4x Wild Cantor Sideboard 2x Basking Rootwalla 1x Crypt Rats 4x Duress 1x Flaring Pain 4x Fog 3x Ingot Chewer
1-ofs: Anarchist, Forest, Haunting Misery.
These are all part of the combo and you know that you will have your entire deck available to you when you combo out. Thus you only need single copies of these cards.
2-of:Morgue Theft
I am not sure why this is a 2-of. It seems that it could be a 1-of.
3-of: Conjurer's Bauble. This puts Haunting Misery at the bottom of your empty library which means it is the next card you draw. This is your usual way of winning which means that you need to find this card and play it (not put it in your graveyard). However, multiples in your starting hand do you no good. Thus a 3-of.
4-ofs: Everything else
You just want as many copies of possible of all these cards to get enough fuel for your combo and cycle through your deck as quickly as possible. Thus: 4-ofs.
Generally, having four of a card is the natural state of a card worth playing. You need a reason to go down from there.
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