What impact this change brings into Magic I can think of now:
- Wear/Tear is no longer a 1 and 2 CMC card (depending what you need), but it will always be 3 when revealed with Counterbalance.
- You can't imprint Fire/Ice with Isochron Scepter
- Cards enabling you to cast spell with converted mana cost less than X for free takes a hit (Cascade mechanic, Expertise cards and many, many more). You were able to cast either Research or Development using triggered ability of Goblin Dark-Dwellers.
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