Wednesday, September 21, 2016

Kaladesh limited first impressions

One of my favorit sets to draft (and play Sealed) was Mirrodin. The fact that there were so many artifacts meant there was so much good stuff for every deck. It felt like christmas in every draft. I was on hiatus during Scars of Mirrodin which means that I have been waiting a long time for Kaladesh limited. The fact that draft is now played in league form makes it even more interesting.

Magic Online prereleases being on October 7th. I quit limited early during BFZ. I think this might be the time to get back in.

What to expect of the format
The commons look very strong. Black has a 3/2 deathtouch creature at common! I think we can expect a faster than average format. It will not be Magic Origins or Zendikar fast though.
Because the commons and uncommons look strong I think we can expect a pauper format, i.e. it will a format not dominated by bomb rares. 
A lot of cards generate bonuses for artifacts. Artifacts will be better than usual
Play 17 lands. As there are some sinks, I would tend to go 18 more than 16.
2/2s for 2 are probably not good enough even though the format is fast. 

New mechanics and how they will affect the format
Energy - this mechanic is hard to evaluate at this early stage. Will probably help finish games if they go late. It looks like a deep mechanic with lots of play to it. 
Fabricate - full of options. Will make the format more interesting. I will tend to evaluate cards with Fabricate a little higher. 
Vehicles - they look so bad but I expect them to be better than expected and matter. I will be scared of including too many in my deck. Imagine having a vehicle out with no creatures. That is basically the same as taking a mulligan.

Here is an overview of the new mechanics in Kaladesh:

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