Sunday, June 25, 2017


A full list of new Masterpieces: Armageddon, Boil, Capsize, Forbid, Omniscience, Sunder, Opposition, Threads of Disloyalty, Avatar of Woe, Damnation, Desolation Angel, Diabolic Edict, Doomsday, Blood Moon, No Mercy, Slaughter Pact, Thoughtseize, Shatterstorm, Through the Breach, Choke.

Wizards announced that Masterpieces series are suspended. They will still appear again, but not in each set. We will get them when they have some reason - like in Battle for Zendikar, not like in Amonkhet, where Wizards admitted that they have pushed it in.

Wednesday, June 21, 2017

Good value in the Fifteenth Anniversary Leagues starting today

I am very excited for the Magic Online 15 year annniversary.

First there was the Battle of the Planes. I was not very excited about that but I know some people were, like my buddy Binkabi.

What I am excited for is the added Treasure Chests for anyone who does a 5-0, 4-1 or a 3-2 in the friendly leagues on Magic Online during June 21-28. That is what I am excited for. I am reluctant to play Leagues as I make a living doing internet content and the value in the leagues is not very good ... but now it is !

I will be taking RG Ponza into a Modern Friendly League and if I do well I might even try some Pauper. I think you should join me.

Full details here:

Sunday, June 18, 2017

New products

Jul 14th - Hour of Devasatation
Aug 25th - Commander 2017
Sep 29th - Ixalan. All we know so far is that Pirate Vraska battles Dinosaurs.
Nov 10th - Duel decks: Merfolk vs Goblins
Nov 17th - Iconic Masters
Nov 24th - FTV: Transform and Explorers of Ixalan. Explorers of Ixalan will be a new board game and has the following: 4x 60-card decks, 20 double-sided tokens, 50 game tiles, 40 counter pieces, 4 deck boxes.
Dec 8th - Unstable: silver-bordered card set
Jan 19th - Rivals of Ixalan
Mar 16th - 25th Magic's anniversary: 25th anniversary–edition Masters set
Apr 28th - We return to Dominaria with next large set
Jul 20th, 2018 - core sets are back into Magic

Sunday, June 11, 2017

Mulligan decisions

There are a few common traps that are easy to fall into when it comes to mulligan decisions.

You drew four spells and three lands so you think 'easy keep'. Wrong. Don’t keep a hand just because it wasn't mana flooded or screwed. Look at what the hand does and then only keep it if it is good enough.

Speaking of too many land in opening hand, you cannot assume that if you drew five lands you will draw only spells now. This is a fallacy. It is about math. True that the probability of drawing a spell is slightly higher if you keep a land heavy hand, but it is not that much higher. I’m not saying it’s never correct to keep a five-lander. I’m saying you shouldn’t base your decisions on the mistaken belief that you will draw only spells now.

The odds of winning on a double mulligan are low. That's fact, but convincing yourself that your current hand is better than it is in order to justify keeping is a bad decision. With no hesitation take second mulligan if it is necesery. In some formats, such as Legacy, the right start can easily outclass your opponent. You are still able to reanimate Griselbrand on turn 2 or do any other sick things. Give yourself a chance to get totally new five cards, instead of keeping six cards with no possibility to engange.

Wednesday, June 7, 2017

Let's try a deck - Modern Affinity

In my quest to try out different Modern decks I now take on Affinity, the great beast of the format.

This deck is so powerful that it feels broken ... until it doesn't. Sometimes it just defeats itself or can be stopped dead in its track by a card such as Stony Silence.

Main deck
4 Arcbound Ravager
4 Blinkmoth Nexus
4 Cranial Plating
4 Ornithopter
2 Etched Champion
4 Galvanic Blast
4 Inkmoth Nexus
4 Mox Opal
2 Memnite
1 Mountain
4 Signal Pest
4 Spire of Industry
4 Darksteel Citadel
4 Steel Overseer
4 Vault Skirge
4 Springleaf Drum
3 Master of Etherium

2 Etched Champion
2 Ancient Grudge
4 Leyline of the Void
2 Rule of Law
3 Whipflare
2 Thoughtseize

Initial video

Match against GB Midrange

Match against RG Ponza

More Let's try a deck articles:

Let's try a deck - RG Ponza:

Let's try a deck - Living End.

Saturday, June 3, 2017

Let's try a deck - Modern RG Ponza

In my quest to try different Modern decks I am now testing RG Ponza - Red Green ramp with land destruction. I have a soft spot in my heart for this kind of deck as I once won entry on the Pro Tour playing a similar deck. Blood Moon might be my favorite magic card.

Here is the current deck list I am using:

4 Arbor Elf
1 Beast Within
2 Birds of Paradise
4 Bonfire of the Damned
4 Inferno Titan
1 Chandra, Pyromaster
4 Stone Rain
1 Kessig Wolf Run
3 Stomping Ground
4 Mwonvuli Acid-Moss
1 Thrun, the Last Troll
2 Primal Command
1 Mountain
8 Forest
2 Stormbreath Dragon
2 Thragtusk
4 Utopia Sprawl
4 Windswept Heath
4 Wooded Foothills
4 Blood Moon

4 Ancient Grudge
2 Anger of the Gods
2 Kitchen Finks
2 Sudden Shock
3 Relic of Progenitus
2 Lightning Bolt

The initial video

Match against Mono White Humans

Match against Bant Eldrazi

More Let's try a deck articles:

Let's try a deck Modern Living End:

Draft: missing rarities

Do you check for the missing rarities while drafting? Propably not. You will find out soon, why you should pay attention even to pick four or five in booster packs. One of the best commons in Amonkhet is Final Reward. If a rare and 2 uncommons are missing from a pack the signals you are getting are cloudy, because there are many uncommons and rares more powerful than Final Reward. But let's say you get Final Reward and eleven other cards. However, a rare and 2 commons are missing. The slight chance that there were a foil card always remains, but irrespective you are getting a strong signal. Final Reward is one of the most desirable common to any player in the draft, meaning it should be picked early. So, the fact that 2 commons have been taken over Final Reward means that players on the right are taking worse quality cards to force a color. If a person is willing to fight so hard over a color, the same person will be very unlikely to switch colors later in the draft. Find the open color and go that path. Paying attention to the finer details rewards.