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Now that have (finally) gotten the background information down, let's analyze
Jace and see why
WotC should have been more careful with this card:
Card drawing: Check (+2: Draw 3 and place 2 on top of your library)
Free spells: Check (0: Look at the top card of target player's library. You may place it on the bottom of the library)
Vanishing: Check (-1: Return Target Creature to its owner's hand)
Charms: Check. Instead of three (3) abilities other Planewalkers have, Jace has four (4).abilities, giving Jace ever more versatility.
Just from this alone, we know
Jace is going to be a strong card. And in
WotC's
defense, they did know this. The
major loyalty-cost ability is 12, starting out at 3, and the
soonest it could be
activated would be the
sixth (6th) turn after Jace was summoned, which is a cost of 2UU, so that gives us
turn 10.
Many games of Magic are over by turn 10. We know this by
playing Magic and
WotC has those statistics on MTGO. (Side note, wouldn't it be interesting to see some of those statistics?)
WotC has stated in its
defense that there are over
10,000 cards which have been printed and they can
not check for all interactions.
That's a
fair statement however
Jace was not banned in
Classic, it was
banned in Standard. The format that has
at most eight (8) expansions in it? Let's also not forget that
many cards that are printed
are not played in serious formats. How many commons have been banned in Magic? With the exception of the Artifact-lands of Mirrodin, I can't think of any. Simply put, there are
not that many available situations to look through and there are
quite a few members of WotC who have Pro Tour histories and can
spot such things well in advance. I would like to know how this was
missed.
WotC has stated that it is their
intention to print strong cards. I have no problem with that.
Between any two (2) cards, one will be stronger. However, one must take care that this card does not
dominate the
game or
Magic turns into Solitaire. WotC says they
play-tested Jace a lot. Apparently
not well enough. Did they try setting its
initial loyalty to 2, so that it could be
lightning bolted? Did they try
raising the casting cost to 3UU or 2UUU to see how that affects the game? Did WotC consider a
Terror-like card that affects only
Planewalkers?
These are questions that we'll
probably never know the answer to, and hopefully,
WotC has
learned from this
experience.
This
concludes this series on the
bannings of Magic. Next time I'll talk about something a little
more practical, when to cash out.