Sunday, August 24, 2014

Drafting M15: Red Commons

In this series I will try to review all the cards of M15, starting with the commons.

The Green commons:
The Black commons:

Now its time for the Red commons.

Here they are, in order of perceived power for Draft.

Lightning Strike: It turns out that paying 1 mana extra for Lightning Bolt is still awesome.

Borderland Marauder: He does not work well on the defensive but if you are on the defensive with a red deck, you are doing things wrong. Beat down! Hard and quick. I have found that he works excellent with in a Blue Red aggressive deck, but the truth is that he just works excellent in any aggressive deck. He is just way ahead of the curve. Draft him early.

Inferno Fist: I think this card is quite far behind the two above it, but it is still excellent removal and works great with creatures with evasion. Be careful when you play it! It might be worth waiting a turn not to get 2-for-1:ed. Play it only when you are sure it will stick and you have a spare red mana to fire it off (even if it is to the face in the worst case).

Generator Servant: Having a 2/1 for 2 is not really bad and the upside is there with this little guy. If you can get out a five drop on turn 3, you are way ahead. The value of Generator Servant goes up with the amount of bombs and semi-bombs you have. With four or more good targets I would maindeck all the Generator Servants I could get my hands on.

Krenko's Enforcer: Two evasive damage for three mana is usually good enough and this guy keeps suprising me with his utility. Beware those Bronze Sables!

Scrapyard Mongrel: The Mongrel looks so good in theory but you will find that you often can't get enough artifacts to utilize his full potential. Much better than the Ensoul Artifact plan in the artifact deck though.

Crowd's Favor: Being able to combat trick for zero mana is always respectable. Impossible to play around.

Goblin Roughrider: Just a solid beater than I personally pick above Crowd's Favor. Often replaces the Borderland Marauders you did not get.

Rummaging Goblin: Exactly what you need to beat those control decks. Beware using him against an aggressive opponent. If your opponent is faster than you are, this might just be the guy to sideboard out and replace him with anything that can block early.

Blastfire Bolt: It is so clunky but you probably have to maindeck one and maybe two of this very expensive removal. Don't expect to 2-for-1 anyone with this.

Torch Fiend: We already know that 2 power for 2 mana is a great deal and Torch Fiend's ability to deal with Juggernauts and other dangerous artifacts makes me want to maindeck at least one and have a few more in my sideboard.

Thundering Giant:  This is just so unexciting. You should be able to do something better for five mana with your other color. I cringe when I have to maindeck the Giant.

Miner's Bane:  Very similar to the Giant. He hits much harder though and trample is relevant. But six mana is a ton in this format and your opponents will have better sixdrops than you if you are forced to maindeck Miner's Bane.

Forge Devil: Can be utterly useless but if you have convoke plans, I would maindeck this little guy. There are plenty of decks where you want to sideboard him in.

Hammerhand: Deceptive card that does very little for the value of a card. Almost only good when you are winning. Avoid cards like this.

Wall of Fire: Why are you playing such a defensive card in the most aggressive color in the format. You are doing something wrong.

Foundry Street Denizen:  Quite useless but might be the 23rd card in a convoke heavy deck to get those Triplicate Spirits or Siege Wurms into play.

Lava Axe: Only good when you know that you are the beatdown against a much more controlling deck. Great at closing out games in that case but otherwise often a dead draw that will cost you the game.

Clear a Path: I am glad to see that they still print skill testers to give the good drafters a chance to win some drafts.

Here is an interesting vote about card ratings in M15 that I found useful:

Next time: White!

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