Sunday, July 1, 2018

M19: bombs

Bombs:
White: Resplendent Angel, Leonin Warleader; Ajani, Adversary of Tyrants;
Blue: Tezzeret, Artifice Master;
Black: -
Red: -
Green: -
Multi: Nicol Bolas, the Ravager; Palladia-Mors, the Ruiner; Vaevictis Asmadi, the Dire;
Artifact: -

Very good cards:
White: Cleansing Nova; Hieromancer's Cage; Herald of Faith;
Blue: Djinn of Wishes; Mystic Archaeologist; Sleep; Metaporphic Alteration;
Black: Isareth, the Awakener; Murder; Bone Dragon; Demon of Castrophes; Graveyard Marshal;
Red: Banefire; Lathliss, Dragon Queen; Demanding Dragon; Spit Flame; Lightning Strike; Dismissive Pyromancer;
Green: Hungering Hydra; Vivien Reid; Goreclaw, Terror of Qal Sisma; Pelakka Wurm;
Multi: Chromium, the Mutable; Skyrider Patrol;
Artifact: Transmogrifying Wand;

Sunday, June 24, 2018

Arcbound Ravager art sold for 45 200 USD


Some of you may point Black Lotus as the most expensive card, but what if we focus on only Magic art. Did you know, that oryginal art of Arcbound Ravager was sold lately for $45,200? The second highest public auction was half that amount. Ravager topped the most recent public auction of Force of Will by Terese Nielsen from Eternal Masters on eBay, sold for $21,319.99. It was priced so high, because it is the card Affinity is built upon. Only paintings, that are the crux of a deck can rival with Arcbound Ravager. For instance, Mishra's Workshop or Oath of Druid. I'm sure other arts will hit $50,000 or more soon.

Sunday, June 17, 2018

Should you play around pump spells in Limited?

Let’s say my opponent attacks a 1/1 into a 2/2 in Limited. Can I play around it? I can just not assing blockers and take 1 damage. But, should I do it? Usually not. If you take a hit now your problem will not vanish - in next turn you probably will have the same dilema. The threat for you, that your opponent is holding a Giant Growth is worth less, than actually casting it and loosing your creature. You need to ask yourself a simple question - is this possible threat going to hurt you more now or later. Force your opponent to cast it in a less profitable scenario for him. In most early-game situations, you want to make them cast it as soon as possible. What it is killing now is less important than what it would kill in the future. Remember, this card is not going away, if it is not used now, it will be casted later.

To sum up, if my opponent attacks their 1/1 into my 2/2, I’ll usually block, because the Giant Growth is going to get roughly average value in this exchange—I can’t stop it from getting the same value later on or potentially more value.

However, if I have an instant-speed removal spell in my hand or a trick of my own, then I might not block because I know the Giant Growth is going to be worth less in the future as I have ways to deal with it.

Sunday, June 10, 2018

Mana Fixers in Limited

The newest mana fixer is Navigator's Compass. It gives you 3 life and it may turn your one land into another untill end of turn.
It fixes your mana, but it costs you a card, what in this case is treated as a card disaventage. In other words, it doesn't replace itself or trade with an opposing card, in contrast to a card like Prophetic Prism which replaces itself while fixing your mana and is therefore usually a card you should play. As a general rule, you should not play with Navigator's Compass or other mana fixers that leave you down a card.

An exception to this rule is when you desperately need any mana fixer, because you are playing 3 or more colors. Another example is synergy with the card. For instance, if your deck is both full of “historic matters” cards and deficient in historic cards to turn on all these historic matters cards, then sometimes it's correct to play the Navigator's Compass.

Sunday, June 3, 2018

Deck size in Limited format

As a general rule, you almost always want to play exactly 40 cards in Limited because it maximizes your odds of drawing your best cards, since in Limited your 41st card will be by definition worse than the first 40. Larger decks are less consistent.

The only one exception to this rule that you should be aware of is when playing against an opponent trying to mill you. How to defend against this scenario? Sideboard in every card that is remotely playable in your colors as well as enough basic lands to keep your deck stabile. For instance, if you have six playable cards in your colors in your sideboard, bring them in along with four additional basic lands. So, your starting library will be 50 cards now and it buys you some time to kill the opponent. The reason you don't want to bring in 100 basic lands is because then you will only keep drawing land cards. In spite of playing against mill deck it usually still has some creatures to deal you some incidental damage, so 100 basic are not a good idea. In many cases those just extra few cards in your library will be the difference between a win and a loss. Drawing a weaker card that you boarded in will only rarely cost you a game against a mill strategy. Remember, that your liberary is your main resource here, not life total. However, mill strategies are not popular in Limited.

Sunday, May 27, 2018

Battlebond: mechanics

Battlebond is the first-ever Two-Headed Giant-focused Magic booster set. It will be released on June 8. Let's lean on its mechanics


  • Assist lets another player pay the generic mana cost of your spell, this way helping you to cast it. You don't choose the player until after you've revealed the card with assist and made all other required choices, including targets.
  • Partner with [other card]. "When this creature enters the battlefield, target player may put [other card] into their hand from their library, then shuffle." Note that not all the partners in Battlebond are legendary. There are eleven of these pairs. Each pair of partners can co-serve as a deck's commander. This is largely the same ability as the original partner, which debuted in Commander (2016 Edition)
  • Support is a returning mechanic from Oath of the Gatewatch.

Sunday, May 20, 2018

Brawl

Brawl slowly conquered the players hearts - just as at the beginning of Tiny Leaders format did. Very slowly. Almost it would end up like Tiny Leaders - the format would exist, but be played only by the greatest enthusiasts. However, Wizards listened to the voices of public opinion, made a survey and took action. What is important, Wizards declared support for the format and introduced a number of changes:

  • Baral, Chief of Compliance; Sorcerous Spyglass; and Smuggler's Copter make up the entirety of the Brawl banned list.
  • That means Aetherworks Marvel, Attune with Aether, Felidar Guardian, Rampaging Ferocidon, Ramunap Ruins, and Rogue Refiner are all unbanned.
  • The starting life total for one-on-one Brawl games is now 20. (Multiplayer is still 30)
  • You can now use multiple copies of any one basic land in decks with a colorless commander (such as Karn, Scion of Urza).