Wednesday, July 1, 2015

The new Mulligan rule

One of the benefits of making Scry an ever green mechanic was that you could refer to it in rules text. And thus you could change the mulligan rule.

New Mulligan Rule
Mulligans work exactly the same as before but IF you did mulligan at all you start the game by scrying 1.

How does this change the game?
* Mulliganing becomes more complicated
* A duel of magic becomes more skill intensive
* Combo decks may benefit
* Good players will win a little more

Swedish tournament player Binkabi gives you his views on the new rule in this video:



Former Pro Tour Player avery61 had the following to say:
One thing this will do (in pauper) is help an already powerful deck get even better. Delver decks get to flip Delver of Secrets more often. If you have mulliganable hand and are on the play, you can scry one, looking for an instant, and ship it to the bottom if not. Play Delver and you get a much more consistent Delver game. If they can't kill Delver with a one mana spell you get to untap, play that second land and ride Delver to victory.

Knowing what that top card is really plays right into the already most powerful deck in pauper. With that said, I read once that taking a mulligan decreases your chance to win by an average of about 20%, so this mulligan will improve that but by how much? With a Delver deck it takes it right back up to average ~ so really not much advantage just, maybe, more consistency.

In modern, with all it's sac lands, this is often only a true scry if you're on the draw. The player playing 1st can scry but will then face the hard choice of whether or not to use that sac land.

It will be interesting for sure and I think much more skill intensive.

The official announcement
http://magic.wizards.com/en/articles/archive/news/changes-starting-pro-tour-magic-origins-2015-06-29

What do you think?
Give us your comments below.

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