Sunday, February 4, 2018

Arena's Economy

So far, Wizards have stated that there will be no trading in MTG Arena. Now, Wizards are revealing how Magic the Gathering Arena economy will work. It is still a beta, so it may change in details throughout testing, but the general concept should stay the same.

So, how could we get cards if the trading is disabled?

  • in eight-card booster packs (5 commons, 2 uncommons, and 1 rare or mythic rare)
  • draft packs (14 cards, land has been removed)
  • individual card rewards: a system where where for every match win, players will receive one card in MTG Arena, up to 30 per day.
  • Vault. When you would collect a fifth copy (or more) of a card, you earn vault progress instead of adding that card to your collection. Once you have earned enough vault progress, you can open the vault and get something of value. At present, opening the vault gives you eight wildcards: 4 common, 2 uncommon, 1 rare and one mythic
  • Wildcards are special cards that have a chance to appear in the place of each card at any rarity in every booster you open. You can redeem a Wildcard one-to-one for a card at that same rarity. For instance, a rare wildcard can become any available rare.

There will be two in-game currencies:

  • Gold: This currency is earned in MTG Arena by winning games, completing quests and wins in events. 
  • Gems: These can only be purchased for real money from the in-game store. So, if you want to speed up gameplay and bypass dull collecting gold you buy gems. Recently, it is very popular business model of game companies.
It looks promising.

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