One of the early favorites of the Gauntlet turned out to be Mono Black Land Destruction by Negator. It is an excellent Land Destruction shell that can turn into a Mono Black Control deck against the deck lists that are not too vulnerable to Land Destruction (tradionally fast aggro decks run over LD decks).
The deck list
2 Barren Moor
20 Swamp
1 Basilica Screecher
4 Chittering Rats
1 Crypt Rats
4 Coumbajj Witches
4 Phyrexian Rager
1 Stinkweed Imp
4 Chainer's Edict
3 Choking Sands
4 Icequake
4 Rancid Earth
4 Sign in Blood
1 Disfigure
1 Grim Harvest
2 Tendrils of Corruption
Sideboard
1 Befoul
1 Crypt Rats
1 Distress
2 Duress
1 Font of Return
1 Gray Merchant of Asphodel
1 Nihil Spellbomb
1 Okiba-Gang Shinobi
1 Pristine Talisman
1 Read the Bones
1 Shrivel
1 Stinkweed Imp
1 Unmake
1 Victim of Night
General tips on playing the deck
Destroy Lands before attack phase, if they float mana go to the attack phase, they will have to use it up.
Destroy untapped lands first.
The deck takes the first mulligan well.
Cycle the Moor after you get 3 lands.
Stinkweed can be used to get Chainer's Edict and Grim Harvest to the graveyard,or better selection of creatures or Threshold.
If they miss a land drop, consider casting Chittering Rats before LD (Black Timewalk)
Blue causes lot of trouble, so I prefer to destroy blue producing mana if given a choice.
Destroy lands first, worry about threats later.
Sideboard Plan
Affinity
-3 Choking Sands, -4 Icequake, -4 Rancid Earth, -1 Grim Harvest, -1 Screecher
+2 Durress, +1 Distress +1 Okiba-Gang Shinobi, +1 Unmake, +1 Befoul, +1 Victim of Night, +1 Font of Return, +1 Gray Merchant, + 1 Read the Bones, +1 Talisman, +1 Imp, +1 Crypt Rats
If they are not playing Flayer Husk (or other 1 toughness creatures: - 1 Witches + 1 Spellbomb
AzoriusKitty
-1 Disfigure, -2 Tendrils of Corruption, - 3 Coumbajj Witches
+1 Okiba-Gang, +2 Duress, +1 Distress, +1 Font of Return, +1 Befoul
Burn (Worst Matchup)
-4 Edict, -3 Sign in Blood, -1 Grim Harvest, -1 Disfigure, -1 Stinkweed Imp
+1 Tallisman, +1 Gray Merchant, +2 Duress, +1 Distress, +1 Befoul, +1 Okiba-Gang Shinobi, +1 Read the Bones, +1 Spellbomb, +1 Crypt Rats
Elves
- 3 Choking Sands, -4 Icequake, -3 Rancid Earth
+1 Gray Merchant, +1 Shrivel, +1 Crypt Rats, +2 Duress (Armour, Melodies), +1 Distress, +1 Unmake, +1 Read the bones, +1 Talisman, + 1 Victim of Night
Delver
-3 Choking Sands, -4 Icequake, -4 Rancid Earth
+2 Durress, +1 Distress +1 Okiba-Gang Shinobi, +1 Unmake, +1 Shrivel, +1 Crypt Rats, +1 Victim of Night + 1 Font of Return, +1 Gray Merchant, +1 Stinkweed Imp
DelverFiend
-3 Choking Sands, -4 Icequake, -4 Rancid Earth
+2 Durress, +1 Distress +1 Shrivel, +1 Unmake, +1 Crypt Rats, +1 Victim of Night, +1 Font of Return, +1 Gray Merchant, +1 Talisman, +1 Read the bones
Exhume Control
-1 Disfigure, -2 Tendrils of Corruption, - 4 Coumbajj Witches
+1 Spellbomb, +2 Duress, +1 Befoul, +1 Distress, +1 Unmake, Victim of Night
Familiars
-1 Disfigure, -2 Tendrils, -1 Stinkweed Imp - 1 Grim Harvest,
+ 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Nihil Spellbomb
Goblins
-3 Choking Sands, -4 Icequake, -3 Rancid Earth (Goblin Caves)
+1 Gray Merchant, +1 Font of Return, +1 Shrivel, +1 Crypt Rats, +1 Victim of Night, +1 Okiba-Gang, +1 Spellbomb (Death Spark), +1 Duress, +1 Distress, +1 Talisman
Hexproof
-1Disfigure, -1 Grim Harvest, -3 Cuombajj Witches, -1 Tendrils
+1 Shrivel, +1 Crypt Rats, +2 Durress, +1 Befoul, +1 Imp
MBC
-2 Choking Sands (-3 Chokings Sands if you don't see non-basic lands in game 1), - 4 Cuombajj Witches, -1 Disfigure, -1 Stinkweed Imp
+1 Befoul, +2 Duress, +1 Distress, +1 Read the Bones,+1 Okiba-Gang Shinobi, +1 Font of Return, +1 Talisman
MUC
-1 Disfigure, -2 Tendrils of Corruption, - 3 Coumbajj Witches
+1 Okiba-Gang, +2 Duress, +1 Distress, +1 Font of Return, +1 Befoul
Resounding Thunder Treefolks
-4 Rancid Earth, -1 Disfigure, -1 Tendrils of Corruption, - 1 Coumbajj Witches
+1 Okiba-Gang, +1 Duress, +1 Distress, +1 Font of Return, +1 Befoul, +1 Spellbomb, +1 Read the Bones
Stompy
-3 Choking Sands, -4 Icequake, -4 Rancid Earth
+2 Durress, +1 Victim of Night +1 Shrivel, +1 Unmake, +1 Crypt Rats, +1 Victim of NIght, +1 Gray Merchant, +1 Talisman, +1 Distress, +1 Stinkweed Imp
UB Justice (Discard the Talisman)
-1 Disfigure, -4 Chainer's Edict, -1 Tendrils, - 3 Coumbajj Witches, -1 Stinkweed Imp
+1 Talisman, +1 Gray Merchant, +2 Duress, +1 Distress, +1 Befoul, +1 Okiba-Gang Shinobi, +1 Read the Bones, +1 Spellbomb, +1 Font of Return
TRON (RGU)
- 4 Witches, -1 Disfigure, -1 Crypt Rats, -1 Imp, -1 Tendrils -1 Screecher
+ 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Font of Return, +1 Tallisman, +1 Okiba-Gang, +1 Spellbomb
TRON (Mono Blue Faeries)
-2 Tendrils, -1 Stinkweed Imp, -1 Screecher, -1 Grim Harvest
+ 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones, +1 Okiba-Gang
Zoo
-2 Witches, - 1 Disfigure -1 Screecher
+1 Crypt Rats, +1 Befoul, +1 Imp +1 Victim's Night
Aggro (Where LD is too slow)
-3 Choking Sands, -4 Icequake, -3 Rancid Earth
+1 Crypt Rats, +2 Durress, +1 Distress, +1 Okiba-Gang Shinobi, +1 Unmake, +1 Shrivel, +1 Victim of NIght, +1 Talisman, +1 Gray Merchant
Control
- 4 Cuombajj Witches, -1 Disfigure, -1 Tendrils, -1 Crypt Rats
+ 2 Durress, +1 Distress, +1 Befoul, +1 Read the bones +1 Font of Return, +1 Talisman
The Pauper Gauntlet
What is the Pauper Gauntlet? http://mtgolibrary.blogspot.com/2014/08/the-pauper-gauntlet.html
Full list of the 77 Pauper Gauntlet decks for the second season: