Saturday, October 1, 2011

The value of an Event Ticket

Days of crisis and bad economy, still the tixs (and in general the Magic Online cards) hold their value. You can still easily sell tixs for 0.95-0.96 usd and convert them to money.

Why is the Magic Online economy so unaffected by the real economy? Indeed it is affected, but the effects of effect are somehow filter by the following factors:
  • Magic Online economy is not connected to a single country (such as "California", or "France"), thus a bad performance of a single state it's much more diffuse.
  • Magic Online does not handle real value items: the items are not connected to supply and demand and not connected to "physical" resources (oil, gasoline, and so on)
  • The number of players / buyers / sellers in Magic Online is growing. Three years ago we were 1.000, now we are on average 2.500 and even 4.000 during release times. In 3 years will we reach 10.000?
  • It's a very liquid market, with almost no fees, no expedition costs and free adversing. In a nutshell, the costs of "running a business in Magic Online" are close to zero, opposite to real world
Am I missing something else? Please write me at staff@mtgolibrary.com!

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