Tuesday, July 7, 2015


Hi Everyone!

I have had the worst imaginable past few days. I have had a lot of automobile problems and new problems that pop up after fixing an old one. It's been really stressful and I play Magic to get away. The most fun I have in Magic is when a brew turns out to be really fun, or way more competitive than we expect.

I found a deck online that didn't look good and I found out that it wasn't good. Here's the deck list:

4 Misty Rainforest
4 Wooded Foothills
3 Island
2 Steam Vents
2 Flooded Strand
1 Stomping Ground
1 Forest
1 Breeding Pool
4 Delver of Secrets
4 Tarmogoyf
3 Hooting Mandrills
2 Snapcaster Mage
4 Thought Scour
4 Lightning Bolt
4 Serum Visions
4 Gitaxian Probe
3 Stubborn Denial
2 Vapor Snag
3 Mana Leak
1 Spell Snare
2 Cryptic Command
2 Electrolyze

It looks like it has good cards, but it's a bad deck. Why?

Let's break down why the deck is bad. First it has only 19 lands,10 fetches) and four gitaxian probes. This is great for filling up our graveyard, but the cost of life loss is too great. They only put instant, sorcery, and land into the graveyard for Tarmogoyf, nothing out of the ordinary by turn 2 or 3 in Modern. The third problem is that it has two Cryptic Commands. Triple blue cards in a deck with 9 lands that make mana, it's always either costly in life, or it's just not worth playing.

Next we look at the 3 Hooting Mandrils (sweet card I'd like to see more in Modern) but there are four Thought Scours....so this is a deck built around delve with three delve cards....doesn't sound good.

Until next time, stay away from bad decks.

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