Showing posts with label client. Show all posts
Showing posts with label client. Show all posts

Monday, October 3, 2016

MTGO Library 10.65

We released ML Bot 10.65. The update contains many fixes regarding one of the most 'delicate' part of handling the MTGO client: the uninstall / install process. 

Uninstall MTGO is sometimes required when MTGO breaks. In these cases you are not able to launch the client (not even manually) and the only way to fix is to reinstall MTGO. This is an easy task for a human but it's complex for a bot because many things can go wrong.
In particular, previous ML Bot versions had problem with non-English operative systems, where the title of the windows can be different from the typical "Application Error" messages that appears in an English-based system.


Wednesday, May 4, 2016

Mtgo update to Net framework 4.5.2

WotC updated Mtgo to the Microsoft Net framework 4.5.2. To run Mtgo you need to install the Net framework 4.5.2 and then to update Mtgo manually.
A ML Bot update is not required, but you still need to update Mtgo manually to use it.

We will be online on LiveChat if you need help. You may need to unistall and then reinstall mtgo to have mtgo update successfully.

Saturday, September 19, 2015

MTGO Library Bot 10.30

We have just released ML Bot 10.30. The new build contains a number of small tunings and tweaks, including better chat messages and a better chat management system. When trading with customers with slow computers, the first chat messages could be lost - the bot actually sends them, but the customer's slow client does not receive it. ML Bot 10.30 performs some extra checks to make sure the customer always receive the messages.

Saturday, September 5, 2015

MTGO Library Bot 10.22

Yesterday we found a memory leakage. We are still investigating it. We released ML Bot 10.22 to temporarily fix it.

ML Bot 10.22 will constantly check MTGO memory usage and its own internal memory usage, and restart if memory consumption grows too much.
We think the issue has been introduced last Wednesday, but it's too early to say - it will probably take a couple of days to shed light.

Thursday, August 27, 2015

Yesterday Wizards had a rough MTGO update

Yesterday Wizards of the Coast released a MTGO update building the core infrastructure for Leagues. http://magic.wizards.com/en/MTGO/articles/archive/magic-online/magic-online-announcements-august-25-2015

The build was big and required 12 hours of downtime instead of the usual 4. At the end of the downtime Wizards had several problems affecting many functionalities of Magic Online, including trades and events. Trades and Events have been disabled for 2 hours. In general MTGO was not stable after the downtime and was pretty slow.

The issues seem to be resolved now, and Magic Online is again fully operative.
No bot update is required. If you experienced problems with your MTGO (disconnections, low trades, random withdraws) this was ok.


Thursday, July 16, 2015

MTGO Library Bot 9.98

Few hours ago we released ML Bot 9.98. With 9.98 we restored the bot full functionality after the mtgo update. In case you don't know, yesterday WotC released a massive client update and this broke a couple of things on the bot.

We are happy to see that the new mtgo client is faster than the old one and, even if this required some rework on the bot, we are happy with what wotc did. The new client has still some bugs but we feel it's a step in the right direction.


Friday, September 19, 2014

MTGO Library Bot 8.47

Today we release ML Bot 8.47, a major software update we have been working on for almost two weeks.

The updated bot client fixes a number of small & big issues, but the most important changes are under the hood: we redesigned and recoded the internal data structures to be faster and cheaper in ram usage. What does this mean in practical terms?
  • First of all, the bot will easier to maintain and debug. This means a better sofware in the long run, exactly what happened in 2013 with the new website (the new site was easier to maintain than the old one, and this lead to faster development)
  • Ram usage drops from 400 MB to 100 MB. The new bot version uses less ram (see image)

  • Buying mode is slightly faster
  • Next week we will introduce the reload of the prices in background so the bot won't be "stopped" for 1-2 minutes while reloading the prices. This is possible because of the new data structures - this was not possible before
Please note that the pricelist "CardsMTGO.txt" format slightly changed (see here for reference), you may want to adjust your software if you use automated price generation. PersonalPrices.txt and PersonalPercentages.txt did not change.


We hope you'll enjoy the release! 

Thursday, July 10, 2014

ML Bot 8.01 is ready for MTGO v4

Hello Botters,

today we release ML Bot for Mtgo v4, please be sure to download and test it. You may continue to use ML Bot for v3 until July 16th, when Wizards will turn it off but please spend some time now downloading the new bot and make sure it works properly on your machines. You don't need to do exhaustive tests, you just need to make sure it is working and it is able to complete a test trade.
The v4 bot is stable and works the exact same way as v3. If you decide to use ML Bot v4 this week please report any issues to us immediately, possibly with a screenshot. You can reach us on our LiveChat directly on our website or email us at staff@mtgolibrary.com.
If you need an updated windows 7 64 bit VM with Mtgo v4 and all the updates installed you can use the following vmware 10 image http://176.58.109.146/WIN7WM.zip
Please don't leave the bot unattended, run it when you can watch it a little bit.

You can download the ML Bot "v4" installer from the homepage of www.mtgolibrary.com or from your Online Control Panel. The old v3 installer has been removed so now you can only download the v4 installer. 


There are some minor differences between the old v3 bot and the new v4 bot.
  • First of all pricelist CardsMTGO3.txt has been renamed in CardMTGO.txt and the format has slighly changed. The old format was:
01 001 01 001 324 VMA R Volcanic Island# 14.780 29.900 9.900 20.030

while the new format is:

105#324#VMA#R#Volcanic Island#14.780#29.900#9.900#20.030

The new format uses "#" as separators and adds two code numbers (in the example 105 and 324) as first fields. Please do not change them otherwised the bot won't be able to load the pricelist properly. These two numbers are respectively the setnumber (VMA is "105") and the cardnumber (Volcanic Island is number 324). Till 16th July the bot you could download the old pricelist and the new pricelist: we added a button to do that.


  • All the prices have been moved to the "prices" subfolder: there you will find CardsMTGO.txt, PersonalPrices.txt, PersonalPercentages.txt, CardsForAdvertisement.txt and SpecialBuddy.txt and the debug file CardsNeededAndCollection.txt. You can open that folder from the bot GUI too. If you have scripts that access these files, you need to code the "/prices" subfolder.
  • Pause command is now "CTRL+P" instead of "CTRL+A", because "P" is supposed to mean "Pause"
There will be many updates this week. The new bot has been deeply tested but, like any new software, it is still "young" and some minor issues could arise. We will be 24/7 on Livechat, you just need to reach us there.

Please also make sure you read the previous articles about v4:
http://mtgolibrary.blogspot.com/2014/07/mtgo-v4-and-ml-bot-requirements.html
http://mtgolibrary.blogspot.it/2014/06/our-plans-for-switchover.html


Enjoy,
Albert




Saturday, April 12, 2014

MTGO Library Bot 6.76

ML Bot 6.76 is a major release. 

We totally recoded from scratches what was probably the weakest point of ML Bot: the Autotransfer modes. Autotransfer modes used to work but they were slow and not 100% reliable. We decided to throw them away and start coding again from zero - the result is excellent, the new modes are faster and pick every single card you need with a surgical precision.

We also slighly changed the name of the tab (now named "AutoTransfer between bots") and better explained the modes in the dropdown menu.


Wednesday, February 12, 2014

MTGO Library Bot 6.55

ML Bot 6.55 is a major release improving a number of aspects. The most important changes are:

  • fixed a bug in the Buying mode causing the bot to purchase more cards than necessary from the TD0 set.
  • fixed a bug in the Buying mode causing Mtgo to "freeze". The bot clicked too fast and Mtgo used to freeze. 
  • The loading of the wishlist is now faster and sends less clicks to the Mtgo client.
  • fixed a minor problem with the ocr, sometimes not reading the first line of the "You Give" column. This resulted in aborted trades.
  • to save CPU, we put the name of the bot in the "Search" text field in the Classified. This drops Mtgo CPU usage from 30% to 1%. We suspect the high-cpu usage is due to Mtgo constantly refreshing the board 
  • the bot is now able to handle the "Already Logged in" window in the Login screen


Sunday, January 5, 2014

MTGO Library Bot 6.41

We are proud the announce the second release of the year, ML Bot 6.41.

We continued the work began with 6.40 and improved the speed of the bot. Again we focused in particular on the trade opening phase and cut this time down of another 2 seconds. Your bot will be able to format the trading interface and accept commands in no time even on slow a computer.

We also fixed a MTGO freezing problem. Sometime MTGO just freezes: the cpu goes to 100%, everything is stucked, the bot and all the other softwares are still alive and works but they cannot do anything because all the computational power is drained by MTGO. In fact they can do something, but everything they do is very slow.
When this happens, ML Bot 6.41 just kills mtgo and restarts it. The detection of a freeze is somehow a "delicate" thing, so the bot waits 130 minutes before a restart, in order to be totally sure it's a real freeze and not "something temporary", such as a window stucked in front of the interface, an antivir request or a windows update request.

Saturday, October 26, 2013

MTGO Library Bot 6.12

Time of releases and upgrades here at mtgolibrary. We usually avoid to release two versions in the same day, but ML Bot 6.12 fixes some very annoying bugs related to the launch of MTGO.

Many things can go wrong when launching MTGO  (connection problems, wrong passwords, weird error messages...) and ML Bot 6.12 better handles all of them.

ML Bot 6.12 fixes also the error below (on Windows XP)


Tuesday, October 15, 2013

MTGO Library Bot 6.07

MTGO Library Bot 6.07 has just been released.

6.07 features a better connection with wikiprice and the capability to restart MTGO if the login screen shows the word "disconnected" (see image belowe). Previous version of ML Bot used to wait 3 hours before restating MTGO.


Friday, September 27, 2013

MTGO Library Bot 5.99

ML Bot 5.99 is another great update, introducing "Special Buddies".
Who are the "special buddies"? These are persons you want to encourage / discourage from trading with your bot by adjusting their selling and buying prices.
An example: you can give a discount to your friends, or to the members of your clan. You can make cards more expensive for cherry pickers.



ML Bot 5.99 is now also able to recover from a "generic crash" (see image below). This is useful, for example, if Explorer (or some other software) crashes and blocks Mtgo.

Finally, the new version features a better mtgo-launching procedure and has a timer that will automatically restart the launch after waiting 3 hours without errors or feedback of any sort.


Wednesday, September 18, 2013

This was ML Bot 1.01

I found a screenshot of the first version of ML Bot, year 2007 :-)
It was like that!!

Albert
staff@mtgolibrary.com


Friday, August 16, 2013

MTGO Library Bot 5.87 released

Hello to everyone,

ML Bot 5.87 has just been released. The build contains three improvements:

  • the function to click the "submit button" is now more reliable and should prevent the "white-gray-dark" bug. The bug, essentially, is related to Mtgo and prevents the submit button to be clicked correctly - the button becomes dark-gray, then white, then dark-gray again and so on... never changing to the "lite-gray" color that means a successful click.
  • when you pause the bot, the GUI pop-ups. When you unpause the bot, the GUI goes minimized. This is a defensive mechanism to avoid clicks on the bot GUI when Mtgo crashes. If Mtgo crashes, in fact, the bot could perform some clicks on the Desktop assuming that Mtgo is "still there" 
  • added a function to dismiss the "try  v4" message

Tuesday, July 23, 2013

The future of ML Bot - ML Bot for v4 online now

Hello to everyone,

I am glad to announce that we are finally there, we have a public ML Bot running on MTGO v4. The account is named "The_Kate_Bot", and it's available for trade now!

The account is not a real "business" one because the collection is poor and we stop it frequently for debugging reasons.  Still you can trade with it and see how the development is going.  Any feedback is highly appreciated and encouraged!

Please spread the voice and trade a lot! Try for example to purchase cards...... try to sell some, or try to trick the bot doing "strange things" :-) ....  spend 5 minutes and write us when done!

UPDATE***: thanks to all, we had many trades today! The_Kate_Bot will be online again on Monday!



Thank you!
Albert
staff@mtgolibrary.com


Tuesday, July 16, 2013

Your store on Magic Online





We host the first of a series of articles from our friends blog http://www.mtgeconomist.com , a top blog dealing with mtg and mtgo economics.
You can read the original article here: 
http://www.mtgeconomist.com/en/tu-tienda-en-magic-online-parte-5/



In the previous chapter I showed the three main profiles for the Magic Online users: the drafters, constructed players and collectors. Besides, I finished saying that all profiles had a common goal: trading cards for a profit without effort. This process can be achieved by creating a Magic Online store, which can be managed personally or by a bot, a tireless worker which makes trades at any time of the day.

What is a Magic Online store?

A Magic Online store can be as simple as a user which offers buying and selling cards. Unlike the official store, you may open a store at Magic Online to trade your own cards and get your profit. Any user can create a store but it should have at least the following elements:
  • A Magic Online account
  • A card stock and/or sealed product
  • An ad on the classifieds section
  • Time and a dedicated computer

The first requirement has no discussion. The second one is essential if you want to attract customers interested in your cards. The third one is needed if you want visibility and let people know that you offer cards for buy/sell. Finally, the computer seems obvious but in following chapters of this seres you’ll notice that this element requires an special attention.


The main advantage of having a store at Magic Online is that you can make a profit from every transaction. Each time you buy a card to the purchase price and then sell it to its selling you get a profit percentage. If you repeat this process you can go on infinite profit. Sounds good, doesn’t it?

You may ask yourself why people would sell you a card at a cheaper price that you could sell it. The main reason is because you are offering a service: to be continuously present at Magic Online and accumulate a stock that you offer to the public.

However, there is another even more important reason. Drafters open boosters with cards that they usually don’t want because they prefer to play another draft, so they try to sell them as soon as possible. You, as a store at Magic Online, buy them those cards at a lower price because you know they have the urge to sell. On the other hand, constructed players search cards for their decks, so you can sell them at a slightly higher rate than you bought because you are saving them time to search those cards.

This way, the loop of buy/sell a card is closed and now you know where the profit comes from. However, there are still some problems we have to solve. Let’s see how.

The problem of payments

The first problem that appears when you open a store at Magic Online is how to charge your customers. As I said in a previous article, the currency of the game is the Event Ticket. However, this coin is indivisible, so you could not buy a card with a value, for example, of 0.4 tickets. Therefore it is necessary to track the credit of each client. Thus, if you sell a card of 0.4 tickets to a customer, he would give you 1 ticket and you should record him 0.6 credits for future trades.

The second big problem relies on the necessity to be in front of your computer at all times if you want to get customers. As you can imagine, this would be a huge amount of work for only one person who owns a store at Magic Online. This way, it is not strange that your store is not directly managed by you, but by a bot.

What is a bot?

A bot is a sophisticated special software that manages all purchases and sales of your store at Magic Online. You may think of it as a tireless shopkeeper which replaces you when doing all the tasks required by your store, works 2
4 hours a day and asks you nothing in return. To give you an idea, I introduce you a list of tasks managed by a bot:


  • Continuous update of your inventory status, after each buy/sell or whenever you personally change your inventory.
  • Track credit of each customer.
  • Check the status of the Magic Online client.
  • Automatic update of your ad with latest prices, state of the bot (open/busy)
  • Notify customers the prices of the cards selected by them for purchase.
  • Refresh the price list of all cards on your store inventory.


Although you can add more tasks, the previous list summarizes the most relevant ones. For many of them, the robot needs to move the mouse, send clicks and keyboard commands. For this reason, an operating system that uses a robot should not be used for any other task and must be only running your store at Magic Online. Fortunately, this problem has a solution that will be discuss in a future article of this series.

Which bot should I use?

Although there are some bots for Magic Online over the net, undoubtedly the most famous is MTGO Library. This software has the advantage of allowing you to customize almost any behavior you want for your store at Magic Online. Therefore, I would suggest you this software as the best choice to start with your first store. In the next chapter I will explain how this application works and what chances you have to create your store on Magic Online.

Wednesday, July 10, 2013

Magic Online Profiles






We host the first of a series of articles from our friends blog http://www.mtgeconomist.com , a top blog dealing with mtg and mtgo economics.
You can read the original article here: 
http://www.mtgeconomist.com/en/perfiles-en-magic-online-parte-4



Magic is a game that allows you to have different experiences depending on the priorities of each player. Some people like to make their decks from a random card pool whereas others prefer to select the cards in his deck. There are also casual players whose main goal is collecting. In this chapter of the series I will introduce the importance of the profiles on Magic Online to have a strategy that will minimize your expenses in cards.

Firstly I will discuss what these profiles on Magic Online are about. Then I will advance how you can get benefits regardless of what sort of Magic player you are.

Limited Players

These players are often specialized in drafts so they are so-called drafters. Magic Online launches 8-player drafts queues constantly of the latest sets. Occasionally, older expansions are also added to the drafts queues. There are three main different queues, which differ in the prizes you get and the number of matches you can play:


  • Swiss: You play three games by Swiss system, always against opponents with the same victories as you. You win a booster for each win at the end of the draft.
  • 4-3-2-2: Elimination system where you leave the draft if you lose a match. The first qualified wins 4 boosters, the second 3 and both third-fourth win 2 boosters each.
  • 8-4: Like 4-3-2-2 except for prizes. The winner wins 8 boosters and the second 4 boosters.


Normally, the boosters won are from sets of the draft you play. A draft usually costs 2 tickets plus product (the boosters you open in the draft), or 14 tickets. In the prereleases the price usually raises up to 20 tickets (it is not possible to buy product in this mode). Although you can buy directly from the store of Magic Online, it is usually better to exchange them for tickets on the secondary market because they are cheaper.

A drafter wants to fund their drafts with prizes of previous drafts so they are for free (infinite mode). To do this, the best method is 8-4 which gives you three boosters and another one for the tickets required to play another draft. Of course, you should have to always reach the finals, to be a very good player, to perfectly know the sets and have much luck drawing.

If you like the draft, my suggestion is to start with Swiss for better knowing the cards and play some matches (low risk). When you feel you have learnt the set it is time to change to 4-3-2-2 (medium risk), and if you see you win consistently and have became a master of that draft sets, then move to the 8-4 (high risk). Note that the top players are 8-4 so winning matches here will be quite harder.

Also, you have to consider that you keep the cards you use to create your deck. Thus, you can sell them after the draft and get some extra tickets that makes easier for you to play on infinite mode. Unless it is a very expensive card, I recommend you draw cards to improve your deck before a card with a value of 1 ticket or so that you will not be able to use on your matches (it is better to win a match rather than a ticket, isn’t it?).

Magic Online has recently added the Phantom sealed queues (you build a deck with the cards opened from 6 boosters). The difference with the normal mode is that you do not keep with the cards. The price is much more affordable (4 tickets) and prizes are not bad: winner (3 matches) gets 3 boosters and if you win 2 matches you keep one booster. However, as you do not keep the cards you play this extra value of drafts are lost.

Drafter strategy: use the rewards to keep playing and as profit. Sell ​​drafted cards to exchange for tickets and/or boosters.

Constructed Player

Constructed player prefers to create a deck built with legal cards of a particular format (Standard, Modern, Legacy …). For this purpose, firstly it is required to make an initial investment in order to buy the cards of the deck. Then, this deck can be used on different tournaments as long as you like. The only extra payment for joining tournaments is the registration tickets. There are two main possible constructed tournaments:


  • Constructed Queues: For 2 and 8 players, they are 2 and 6 tickets respectively. The first one prize is a booster for the winner. In the second one prizes are distributed as 5-3-2-2.
  • Scheduled Events: Usually for 16-256 players with a cost of 6 tickets. It consists of four rounds on Swiss mode, and prizes are 11 boosters if you win 4 games and 6 boosters if you win 3 games.

Constructed player usually play on scheduled events rather than queued events because prizes are quite better for the same entry option. You can firstly play on the Tournament Practice section of Magic Online for training against other players.

Constructed strategy: buy the cards for the deck at the best price possible. Earn as much as possible to amortize the deck or as profit. When changing the deck, sell old cards to the maximum value to minimize losses.

Collectors

There is also a third type of casual player who does not devote much time to the game. However, he likes to have all the cards in order to get any deck or simply because he wants to keep. The goal of this player is to get all the cards of the desired collections and redeem them if he prefers to have them physically.

Collectors are probably those who invest more money in the game. Thus, they need more than anyone to find a way to get the letters with the lowest price. Magic Online offers a fast way to make trading, buying and selling the cards on your collection. The market usually puts a buy price of a card around 10-15% lower than its sell price for highest rarities, and up to 50% difference in the most common ones.

A collector can be a real merchant and go make profit from each transaction. For this purpose he needs two things: a lot of time in front of the computer and an initial investment to start making trades.

Collectors Strategy: get the cards at their buying price and sell quickly to their selling price, gaining profit. Buy the cards in your collection with this benefit.


How to trade cards and get profit without loosing time and with no effort

 All the three profiles of players at Magic Online have this common goal. Drafters want to sell their cards quickly and keep playing. Constructed players want to buy or sell their cards at a good price. Collectors do not want to be waiting in front of their computer waiting for the bid of another player.

The solution? Using a robot software (so-called bot) to work for you day and night getting the benefits of buying and selling cards on Magic Online. In the next chapter of the series I will explain what this wonderful software is about, how it changes the strategy of each player profile and will give you some details on the application that I will use for this purpose.


Friday, June 21, 2013

History of Magic Online: Once Upon a Time…

We host the first of a series of articles from our friends blog http://www.mtgeconomist.com , a top blog dealing with mtg and mtgo economic aspects.
You can read the original article here: 
http://www.mtgeconomist.com/en/historia-de-magic-online-parte-2/


The current version of Magic Online you can download from the official website is quite different of the first one that appeared back in 2002. Some features of the original version were removed and new ones were included in order to slowly debug the game. What is certainly true is that you must know the changes that have taken over the history of Magic Online to be the reference on the digital card market. In this article I introduce you a brief resume to give you an idea of the evolution of the game.

The beginning of Magic Online History

Before Magic Online firstly appeared, Wizards experimented with various proposals to transfer the Magic game experience to the digital world. Several games were developed, some with an adventurous format like Magic: The Gathering created by Microprose, and others as strategy games like MTG Battlemage that had little to do with the mechanics of the card game.

Later in the year 1999, a game called Magic Interactive Encyclopedia was released. It basically consisted of a software in which you classify your collection and build your decks to avoid using physical cards. The program was updated online with each new expansion for free, so you had all the latest images of the cards available. This idea had good critics, and in fact it was the seed for the creation of Magic Online in 2002.

The first major difference between Magic Online and the Encyclopedia was that on Magic Online a player possessed digital cards instead of marking the ones that he belonged on the physical world. Therefore, it required a central server to control the collections of the players. Secondly, the rules of the matches were controlled by the software itself so players only have to focus on playing the game. These two features were essential in order to get Magic Online experience closer to the physical card game. The expansions that firstly came out in the history of Magic Online started with the Invasion cycle and Judgment to Scourge afterwards.

Magic Online 2.0

Version 2.0 of the game came shortly after to the public, and its main goal was to adapt the deep changes introduced by Eighth Edition rules. It is also important to consider that the original development team was changed from an independent company (Leaping Lizards) to another group inside Wizards. On the other hand, at that time the programming of mechanics of the cards was not yet dominated, so the newest sets were released much later than the physical cards.

Since the beginning, on Magic Online you could play both constructed and sealed. The traditional formats were Standard/Extended/Legacy for constructed, of course only with existing cards in their digital version (from Invasion onwards). Regards the sealed format, you were able to play Limited (tournament deck and 2-3 boosters) and Draft (3 boosters).

Additionally, some time after version 2.0 was launched, the new format denoted as Leagues was born, which consisted of a 256-man Sealed, although it had several differences:


  • Each week you could play 5 matches. Each match won gave you 4 points, 2 points for a draw and 1 point if you lose. 
  • You could play more matches on that same week but they counted as tiebreaker points. For each match won this way you took 3 tiebreaker points, 1 for a draw and 0 for a loose. 
  • After the first week and before you started the following 5 matches you could open an additional booster to add those cards to your pool and improve your deck.
As you can see, you could play a whole month with the same sealed cards and improve the deck week after week. A great deal for the players and at the same time losses for Wizards (compared with draft queues). Besides, the infrastructure required to manage the huge amount of users playing this format led the League format to disappear from version 3.0. Today people are still speculating on whether Leagues will appear shortly. Wizards keeps saying so, but there are no news that points out we will play this format someday.

The need for a Magic Online 3.0

The main problem with Magic Online at that time resided on its scalability: the game could only support a maximum number of users connected at once. The crashes happened almost daily, so Wizards had to develop a version 3.0 from scratch. When the old version finally turned off, leaving 3.0 as the only valid version, problems like the transition to 2.0 appeared again: errors during the matches, crashes and even the report of cards disappearing from collections.

Although it took quite, in the end the programming team finally fixed most of the bugs and let the Magic Online as a good game from the functional point of view. However, many players disliked the interface design because it looked much less intuitive than version 2.0. I think the biggest problem is that people is usually reluctant to changes, especially if they have learnt and used the same tool for several years.

At that time, Wizards decided to publish old sets at Magic Online. On one hand, they launched the expansions from Mirage up to Mercadian Masques cycle as is, because they were designed for drafting purposes. On the other hand, the oldest collections did not follow this philosophy so they created Masters Edition, a series of sets which compiled Pre-Mirage cards so they could be drafted. In this way, nowadays almost all physical cards are already edited on their digital version. Some of them will never be published on Magic Online (i.e. the ante cards) and others such as Power Nine has been confirmed to appear but we do not know how yet.

And now, do you really need a Magic Online 4?

Once again history repeats with the new version of Magic Online, the v4. The same problems with bugs, the interface is chaotic (or at least completely different from the v3)… Eventually they will probably solve but it will surely require time and money. Furthermore, the transition from version 2 to 3 was justified from the number of simultaneous users point of view. But what justification has this new version? It does not even adapt to new trends on interfaces and consumes more resources than before, despite the game is simply an interface with images that manages a remote database with built-in chat (from a technical and low-level point of view). As an example, you can compare the current collection section with the new one with the following figures.

I would understand a redesign of the interface because they were to release a new version of the game for consoles/tablets/phones or even Mac. Do not get me wrong, I like the improvements on a software but in this case I also think that the update of the client could have been more progressive by maintaining the current version.

Moreover, the last version of the client also may affect, at least initially, to the digital card market and its economy as it already happened before with version 3 of Magic Online. I will tell you more details about this market on the next chapter of this series.